Creating a tactile, vibrant Ui which reflected the playful and festive nature of the game whilst being intuitive, accessible and easy to use. The aesthetics of the UI took inspiration from the miscellaneous objects that can be found at a festival site, including bright acrylics, tickets, promotional posters and leaflets, access passes and lanyards.

From the Pause Menu, the user can access any part of the game’s settings, online, local play, social area, expansion pack, user profile and multiplayer modes with no more than four controller pad inputs.

From the Pause Menu, the user can access any part of the game’s settings, online, local play, social area, expansion pack, user profile and multiplayer modes with no more than four controller pad inputs.